Wednesday, April 8, 2020

HLSL Intro

In tech art class we are starting to learn HLSL very fast. For this week I made a shader that has red and green lines. I used the shader tool from steam to help connect the nodes together. I used HLSL (also known as DirectX) to create this shader.



Monday, March 30, 2020

Nico Face Rig

This is a joint based facial rig. Nico has set driven keys to drive the facial movements. 


Friday, December 20, 2019

Animatronic Eye Rig

Animatronic Eye Rig


I did this as part of an exercise to do animatronic parts as a rig. I did eyes with plates that would move as if in a robot.

Final Animatronic Jaw

Final of the animatronic jaw movement with skinned face



This includes a breakdown of the solider saying the word maggots. This shows the talking model, the robotic breakdown underneath, and the joints underneath that. At the end you see the moving parts of all the mechanics once again to show how it all came together. 

Animatronic breakdown part 5


This is the final breakdown of the jaw animatronic rig. To do the upper and lower lip I did a basic lever kind of mechanic. It give an easy way to pull the lip up and down to give it a nice lip syncing ability.

Animatronic Break part 4


This shows how the I did the lips on the side. There is a RP ikhandle and a single ikhandle on top of it. This give it the mechanical ability needed for an animatronic but also the animator freedom of accurate lip syncing. 

Thursday, December 19, 2019

Animatronic breakdown part 3


In this video I give you a close up look on how I did the corner lip mechanics. It was made using the same method as the jaw movement. This method gives the user the ability to move the corner lips not only up and down, but also push and pull it forwards and backwards.