Thursday, July 30, 2020

Folder Color Structure UE4 WIP3

Since the last update I have added in new functions that walk through the folder structures recursively. If a new folder has been added to the project this new function will update the folder to have the correct color. All you need to do is run the function, save and restart the project and the folders will have been updated. For future updates I want to make this a startup script that is added into ue4 project so that all this will work automatically in the background.


Thursday, July 23, 2020

Folder Color Structure UE4 WIP 2

Since the last update I have restructured the Json file so that it is easier to read and adjust if needed. Each of the folder sections created now have their own color associated with it. I am using HSV colors instead of RGB colors in the code so I have more control of how the colors look in engine. 


Tuesday, July 14, 2020

Folder Color Structure UE4 WIP

For my final tech art assignment I am creating a folder structure in UE4 with folder that are color coded. I am using C++ and Python to do this. For this work in progress I have so far created the folder structure in the UE4 project and have given the newly created folders a blue color. 

The reason for this project is so that projects in unreal can have a universal folder structure and can be color coded. I have found that color coding folders has made finding and placing files in the correct location easier. 


Saturday, June 13, 2020

Project Management Tool Updated



I went in and updated the UI for the project management tool so it was more user friendly. I also added in the option for the user to rename a project. I took away the option of the create and open button, as well as which software would be created. I found that users found that it slowed them down and they would prefer to have all the software for the assets created at once. 

Thursday, June 4, 2020

Project Management Tool Finished





This is the final version of my project management tool. After many trials and errors I finally got all of this to come together.

This tool is to help organize projects so that they are easily accessible and manageable. This creates and saves projects with their folder structures. The user can delete and open the assets projects from this tool. It also allows the user to create new assets, and it automatically places them in the projects folder structure.

Sunday, May 24, 2020

Project Management Tool Pt.1


I am creating a project management tool for tech art class. The goal of this is to create a tool that will help you create, manage, rename and delete projects. This tool will also help you create assets for each project as well as delete them as well. This tool will allow the user to open assets with this so that they make sure the files are correctly named and the correct software is used for each asset. 

This video shows some safe guards of making sure naming convention is followed and that projects are not overwritten.

This is the UI I have at the moment. 

Thursday, April 9, 2020

Learning SolidWorks

I wanted to learn about solidworks so I did a quick tutorial. This is what I came up with. It looks like Pacman to me.

Wednesday, April 8, 2020

HLSL Intro

In tech art class we are starting to learn HLSL very fast. For this week I made a shader that has red and green lines. I used the shader tool from steam to help connect the nodes together. I used HLSL (also known as DirectX) to create this shader.



Monday, March 30, 2020

Nico Face Rig

This is a joint based facial rig. Nico has set driven keys to drive the facial movements.