Friday, December 20, 2019

Animatronic Eye Rig

Animatronic Eye Rig


I did this as part of an exercise to do animatronic parts as a rig. I did eyes with plates that would move as if in a robot.

Final Animatronic Jaw

Final of the animatronic jaw movement with skinned face



This includes a breakdown of the solider saying the word maggots. This shows the talking model, the robotic breakdown underneath, and the joints underneath that. At the end you see the moving parts of all the mechanics once again to show how it all came together. 

Animatronic breakdown part 5


This is the final breakdown of the jaw animatronic rig. To do the upper and lower lip I did a basic lever kind of mechanic. It give an easy way to pull the lip up and down to give it a nice lip syncing ability.

Animatronic Break part 4


This shows how the I did the lips on the side. There is a RP ikhandle and a single ikhandle on top of it. This give it the mechanical ability needed for an animatronic but also the animator freedom of accurate lip syncing. 

Thursday, December 19, 2019

Animatronic breakdown part 3


In this video I give you a close up look on how I did the corner lip mechanics. It was made using the same method as the jaw movement. This method gives the user the ability to move the corner lips not only up and down, but also push and pull it forwards and backwards.


Animatronic Breakdown Jaw part 2



In this video I show how the jaw joint mechanic is used in action to make the jaw plate and lower teeth move. The robotic joints would move the plate up and down as shown.

Animatronic Rig Breakdown Jaw part 1


This video shows how I created the joints for the jaw movement. It was tricky to get them to work together seamlessly but by parenting the ikhandles to the parent joint it worked. 

Animatronic Rig Inspiration

Inspiration for Animatronic rig

For my tech art final for my first semester, we were asked to do a personal project. After going to one of the Disney theme parks I was inspired to try and build an animatronic rig. I wanted to build the infrastructure of the robot, and then after skinning it use that to "push" the skin of the face. 


After doing some research I found this animatronic created by Disney for one of the Avatar rides. 

The first challenge I wanted to tackle was creating the jaw movement. I wanted to create these two mechanical joints that not only work together, but also only have one degree of freedom.












Guard low poly Rig


Low Poly Guard Rig 
Range of Motion Test

Tuesday, November 26, 2019

Python Houdini assignments


Class Houdini

For this assignment I created a class inheritance script that uses modules I created with python to call upon their classes to create "Roberto" and "Crag" 


Color Calculator

For this assignment I created a color calculator using classes in python. It takes in the user input to create color swatches. It then show it can multiply, add, subtract, and invert the colors and create a new swatch. Its useful for lighters so that they know how color combinations look together.


Random Objects places on Grid

For this assignment I created a python script in houdini that asks the user for the number of objects they want to use to populate the scene. Then Houdini creates a that amount of objects using random geometry, translation, scale and rotation to place on the ground plane.

                                                                                                                                  

Monday, October 28, 2019

Python HW 1

Python HW 1

For this homework assignment we needed to use Houdini python to create a script that asks the user for how many objects, what kind of object, and scale. It then takes the information provided and creates it and then places them in a circle.


Thursday, October 10, 2019

Jim Henson Week

Lighting Week

This week we had to take a picture with three point lighting of an object that we had. Then we had to recreate the picture.


Original
Sketch

Blocking


Second Blocking

Final Pass

Added Shadows


Final Peridot with shadows on top of the original background


 Original again to compare to the one drawn above



Saturday, October 5, 2019

Digital Substance

For this week we needed to take the zbrush model and bring it into maya. I took screenshots of the original model and the zbrush one with its wireframe turned on.




Sunday, September 29, 2019

Figure Drawing Week 5

Week 5 of Figure drawing



Figure Drawing Week 4

Study of the leg muscles in the human body





Figure Drawing week 3

This week the professor talked about the muscle of the human body.


We worked on the bone structure underneath the muscles to understand how to draw anatomy better. I had to use Photoshop to make the charcoal darker because I draw very light on paper.


Saturday, September 28, 2019

Cannon Zrbush Metal

Cannon Zbrush Metal

For this week assignment we sculpted in metal to the cannon using Zbrush


Wednesday, September 25, 2019

Drew Struzan

Drew Struzan Composition Homework

For this assignment we are doing composition on posters done by Drew Struzan.


Poster to recreate:


Process:
Composition style is Cross


Sketch of poster





Monday, September 23, 2019

Cannon Zbrush Wood

Cannon ZBrush Wood

For this project I took the cannon that I have been working on and started texturing it in Zbrush. I have added in the wooden elements into the sculpt of the cannon.








Thursday, September 19, 2019

Value Frank Frazetta

Frank Frazetta Value Project

For this project we took a picture of Frank Frazettas and did shading work on it.

reference board:


Picture Chosen:

Process:


 






Monday, September 16, 2019

Sem 1 Cannon UV homework

This week we needed to UV the cannon, up res the model and bring it into ZBrush.

UVs
WireFrame
WireFrame Shaded model

 Zbrush Model

Saturday, September 14, 2019

Second Ball Bounce Animation

Second Ball Bounce Animation

For this assignment we were asked to have two balls bounce. They needed to have different densities. I also updated my original ball bounce.


Monday, September 9, 2019

First Ball Bounce Test

First Ball Bounce Test

For this assignment we were asked to do a basic ball bounce. It needed to bounce at least three times. Its to look into the squash and stretch rules of animation.

Saturday, September 7, 2019

Semester1_CannonProject

Semester1_CannonProject

For this assignment we were asked to do proxy modeling of a cannon following the videos posted by the professor. This is to help us learn how to proxy model objects.

1. Work in progress after 1st video.

2. WIP on Video 2


3. Cannon Mesh  done in Maya


4. Cannon imported into UE4




Friday, September 6, 2019

Semester1_Week2_BrianFroud

2D Semester 1_Class2

This week for class we need to make a reference board from Brian Froud art work. Made it getting images off of pinterest and google images. Then used PureRef to make a reference board.


We needed to take one of his creatures he created and do 8 concepts silhouettes inspired by it.

Original

Concepts




Saturday, August 31, 2019

Animation Class_Semester 1_Assignment 1

Animation Class_Semester 1_Assignment 1

For this assignment the instructor asked us to just play around with Maya and animation controls for 100 frames. I did something that I thought would be kind of funny. I know its rough but I am still very proud of it.